Computer Recreations

E201322

Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges.

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Statements (49)

Predicate Object
instanceOf magazine column
popular science column
recreational computing column
aim to encourage readers to experiment with computer programs
to make computer science accessible to a broad audience
author A. K. Dewdney
countryOfPublication United States of America
surface form: United States
describedBy Computer Recreations self-linksurface differs
surface form: "Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges."
field computer science
recreational computing
recreational mathematics
genre educational column
popular science
puzzle column
hasFormat magazine article
hasPart programming challenges
puzzles
simulations
influenced popular understanding of algorithms
recreational programming culture
language English
mainSubject algorithms
artificial life
cellular automata
chaos theory
computer graphics
computer simulations
fractals
programming puzzles
medium print
notableFor introducing readers to computer simulations
popularizing recreational computing
presenting algorithmic puzzles
publishedIn Scientific American
publisher Scientific American
targetAudience computer enthusiasts
general scientifically literate readers
students of computer science
topic computational complexity
computer-based puzzles
data structures
game of life simulations
graph algorithms
maze generation algorithms
random number generation
search algorithms
usedMedium mathematical notation
program listings
pseudocode

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Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Mathematical Games successorColumn Computer Recreations
Computer Recreations describedBy Computer Recreations self-linksurface differs
this entity surface form: "Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges."