Modularity, Objects, and State

E173599 UNEXPLORED

"Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.


Referenced by (1)
Subject (surface form when different) Predicate
Structure and Interpretation of Computer Programs
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