Modularity, Objects, and State
E173599
"Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Modularity, Objects, and State canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1531279 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Modularity, Objects, and State Context triple: [Structure and Interpretation of Computer Programs, chapter, Modularity, Objects, and State]
-
A.
Towards a New Architecture
Towards a New Architecture is a seminal 1923 architectural treatise by Le Corbusier that advocates for modernist design principles grounded in industrialization, functionalism, and new construction technologies.
-
B.
Revised^n Report on the Algorithmic Language Scheme
The Revised^n Report on the Algorithmic Language Scheme is the series of formal documents that define and evolve the official specification of the Scheme programming language.
-
C.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
D.
Modula-3
Modula-3 is a systems programming language designed as a safer, more modern successor to Modula-2, emphasizing strong typing, modularity, and support for concurrency and garbage collection.
-
E.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Modularity, Objects, and State Target entity description: "Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
-
A.
Towards a New Architecture
Towards a New Architecture is a seminal 1923 architectural treatise by Le Corbusier that advocates for modernist design principles grounded in industrialization, functionalism, and new construction technologies.
-
B.
Revised^n Report on the Algorithmic Language Scheme
The Revised^n Report on the Algorithmic Language Scheme is the series of formal documents that define and evolve the official specification of the Scheme programming language.
-
C.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
D.
Modula-3
Modula-3 is a systems programming language designed as a safer, more modern successor to Modula-2, emphasizing strong typing, modularity, and support for concurrency and garbage collection.
-
E.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
- F. None of above. chosen
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
book chapter
ⓘ
educational resource ⓘ |
| appearsInEdition |
first edition of Structure and Interpretation of Computer Programs
ⓘ
second edition of Structure and Interpretation of Computer Programs ⓘ |
| field |
computer science
ⓘ
programming languages ⓘ software engineering ⓘ |
| focusesOn |
assignment and side effects
ⓘ
data abstraction ⓘ encapsulation of state ⓘ local state variables ⓘ message passing ⓘ modular interfaces ⓘ modular program design ⓘ mutable state ⓘ object-oriented programming techniques ⓘ procedural data abstraction ⓘ representation independence ⓘ simulation of objects ⓘ stateful abstractions ⓘ time and state in computation ⓘ |
| hasAuthor |
Gerald Jay Sussman
ⓘ
Hal Abelson ⓘ
surface form:
Harold Abelson
|
| hasContributor | Julie Sussman ⓘ |
| hasExampleDomain |
simple object systems built in Scheme
ⓘ
simulated bank accounts ⓘ simulated queues and tables ⓘ |
| hasPedagogicalGoal |
to explain the implications of mutable state for program reasoning
ⓘ
to introduce object-based design without requiring a special object-oriented language ⓘ to show how modularity improves program design ⓘ |
| influences | teaching of modular and object-based design in functional languages ⓘ |
| language | Scheme ⓘ |
| partOf | Structure and Interpretation of Computer Programs ⓘ |
| publisher | MIT Press ⓘ |
| relatedTo |
data abstraction and generic operations
ⓘ
metalinguistic abstraction ⓘ |
| teaches |
how mutation affects reasoning about programs
ⓘ
how to hide implementation details behind interfaces ⓘ how to model objects with internal state in Scheme ⓘ how to structure programs using modules ⓘ |
| usedIn | undergraduate computer science curricula ⓘ |
| usesConcept |
closures
ⓘ
environment model of evaluation ⓘ lexical scoping ⓘ message-passing objects ⓘ state variables stored in closures ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Modularity, Objects, and State Description of subject: "Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.