The Legend of Zelda: Ocarina of Time "Goron City"
E1141429
UNEXPLORED
The Legend of Zelda: Ocarina of Time "Goron City" is a memorable background music track composed by Koji Kondo for the Goron race’s subterranean hometown in the classic Nintendo 64 adventure game.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Legend of Zelda: Ocarina of Time "Goron City" canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T15024150 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Legend of Zelda: Ocarina of Time "Goron City" Context triple: [Koji Kondo, notableWork, The Legend of Zelda: Ocarina of Time "Goron City"]
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A.
The Legend of Zelda: Ocarina of Time "Kakariko Village"
The Legend of Zelda: Ocarina of Time "Kakariko Village" is a memorable background music track from the game that evokes a peaceful, rustic village atmosphere and is widely regarded as one of Koji Kondo’s most iconic compositions.
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B.
The Legend of Zelda: Ocarina of Time "Zora’s Domain"
The Legend of Zelda: Ocarina of Time "Zora’s Domain" is a serene, aquatic-themed musical piece that underscores the tranquil home of the Zora race in Nintendo’s classic action-adventure game.
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C.
The Legend of Zelda: Ocarina of Time "Hyrule Castle Courtyard"
The Legend of Zelda: Ocarina of Time "Hyrule Castle Courtyard" is a memorable musical theme from Nintendo’s classic action-adventure game, accompanying the tranquil courtyard scene where Link first meets Princess Zelda.
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D.
The Legend of Zelda: Ocarina of Time "Lon Lon Ranch"
The Legend of Zelda: Ocarina of Time "Lon Lon Ranch" is a serene, pastoral musical theme from the game’s ranch area, composed by Koji Kondo and known for its gentle, country-inspired melody.
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E.
The Legend of Zelda: Ocarina of Time "Lost Woods"
The Legend of Zelda: Ocarina of Time's "Lost Woods" is an iconic, looping forest area in the game, renowned for its memorable, whimsical background music and maze-like design.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The Legend of Zelda: Ocarina of Time "Goron City" Target entity description: The Legend of Zelda: Ocarina of Time "Goron City" is a memorable background music track composed by Koji Kondo for the Goron race’s subterranean hometown in the classic Nintendo 64 adventure game.
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A.
The Legend of Zelda: Ocarina of Time "Kakariko Village"
The Legend of Zelda: Ocarina of Time "Kakariko Village" is a memorable background music track from the game that evokes a peaceful, rustic village atmosphere and is widely regarded as one of Koji Kondo’s most iconic compositions.
-
B.
The Legend of Zelda: Ocarina of Time "Zora’s Domain"
The Legend of Zelda: Ocarina of Time "Zora’s Domain" is a serene, aquatic-themed musical piece that underscores the tranquil home of the Zora race in Nintendo’s classic action-adventure game.
-
C.
The Legend of Zelda: Ocarina of Time "Hyrule Castle Courtyard"
The Legend of Zelda: Ocarina of Time "Hyrule Castle Courtyard" is a memorable musical theme from Nintendo’s classic action-adventure game, accompanying the tranquil courtyard scene where Link first meets Princess Zelda.
-
D.
The Legend of Zelda: Ocarina of Time "Lon Lon Ranch"
The Legend of Zelda: Ocarina of Time "Lon Lon Ranch" is a serene, pastoral musical theme from the game’s ranch area, composed by Koji Kondo and known for its gentle, country-inspired melody.
-
E.
The Legend of Zelda: Ocarina of Time "Lost Woods"
The Legend of Zelda: Ocarina of Time's "Lost Woods" is an iconic, looping forest area in the game, renowned for its memorable, whimsical background music and maze-like design.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.