The Design of Everyday Things
E1093161
UNEXPLORED
The Design of Everyday Things is a seminal book on user-centered design and usability that explores how thoughtful design can make everyday objects intuitive and easy to use.
All labels observed (2)
| Label | Occurrences |
|---|---|
| The Design of Everyday Things canonical | 1 |
| The Psychology of Everyday Things | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T14342105 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Design of Everyday Things Context triple: [Donald A. Norman, notableWork, The Design of Everyday Things]
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A.
The Humane Interface
The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
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B.
The Elements of User Experience
The Elements of User Experience is a foundational book in user experience design that outlines a structured framework for creating effective, user-centered digital products.
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C.
Why Design Matters: Conversations with the World’s Most Creative People
"Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
-
D.
A Design for Life
"A Design for Life" is a 1996 Britpop-era anthem by Welsh rock band Manic Street Preachers that critiques class inequality and became one of their most iconic and commercially successful singles.
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E.
The Design of Design
The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The Design of Everyday Things Target entity description: The Design of Everyday Things is a seminal book on user-centered design and usability that explores how thoughtful design can make everyday objects intuitive and easy to use.
-
A.
The Humane Interface
The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
-
B.
The Elements of User Experience
The Elements of User Experience is a foundational book in user experience design that outlines a structured framework for creating effective, user-centered digital products.
-
C.
Why Design Matters: Conversations with the World’s Most Creative People
"Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
-
D.
A Design for Life
"A Design for Life" is a 1996 Britpop-era anthem by Welsh rock band Manic Street Preachers that critiques class inequality and became one of their most iconic and commercially successful singles.
-
E.
The Design of Design
The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
- F. None of above. chosen
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
The Psychology of Everyday Things