Oculus runtime
E1044589
Oculus runtime is the core software layer that manages VR hardware interaction, tracking, and application execution for Oculus virtual reality systems.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
runtime environment
ⓘ
system software ⓘ virtual reality software component ⓘ |
| developedBy |
Meta Platforms
NERFINISHED
ⓘ
Oculus VR NERFINISHED ⓘ |
| handles |
USB communication with headset
ⓘ
frame submission ⓘ performance management for VR apps ⓘ pose prediction ⓘ reprojection ⓘ sensor data fusion ⓘ |
| interfacesWith |
Oculus Mobile SDK
NERFINISHED
ⓘ
Oculus PC SDK NERFINISHED ⓘ OpenXR runtime NERFINISHED ⓘ |
| manages |
VR hardware interaction
ⓘ
application execution ⓘ controller tracking ⓘ head tracking ⓘ positional tracking ⓘ |
| operatesOn |
GPU rendering pipeline
ⓘ
VR display pipeline ⓘ |
| partOf |
Meta Quest system software stack
ⓘ
Oculus PC software NERFINISHED ⓘ |
| primaryFunction | manage VR hardware interaction, tracking, and application execution for Oculus systems ⓘ |
| provides |
IPD configuration
ⓘ
VR compositor ⓘ asynchronous spacewarp ⓘ asynchronous timewarp ⓘ distortion correction ⓘ guardian boundary system integration ⓘ lens distortion compensation ⓘ timewarp ⓘ |
| requires |
Oculus drivers
ⓘ
Oculus services NERFINISHED ⓘ |
| supportsAPI |
Oculus PC SDK API
NERFINISHED
ⓘ
OpenXR API (Oculus implementation) NERFINISHED ⓘ |
| supportsFeature |
inside-out tracking (for compatible headsets)
ⓘ
room-scale VR ⓘ seated VR ⓘ standing VR ⓘ |
| supportsPlatform |
Meta Quest
NERFINISHED
ⓘ
Microsoft Windows NERFINISHED ⓘ Oculus Quest (PC Link mode) NERFINISHED ⓘ Oculus Rift NERFINISHED ⓘ Oculus Rift S NERFINISHED ⓘ |
| usedBy |
Oculus Store applications
NERFINISHED
ⓘ
OpenXR applications targeting Oculus devices ⓘ SteamVR via Oculus runtime mode ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Oculus OS