Guardian system
E1044587
The Guardian system is a safety feature in Oculus virtual reality headsets that defines and displays virtual boundaries to prevent users from colliding with real-world objects while immersed in VR.
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
Oculus software feature
ⓘ
virtual reality safety feature ⓘ |
| belongsToProductLine | Oculus software ecosystem ⓘ |
| category |
room-scale VR feature
ⓘ
virtual reality safety system ⓘ |
| configurationStep | user traces safe play area on the floor ⓘ |
| configuredBy | user ⓘ |
| developedBy |
Meta Platforms
NERFINISHED
ⓘ
Oculus NERFINISHED ⓘ |
| displayContext | overlays boundaries on top of VR content ⓘ |
| function |
displays virtual boundary lines in the headset view
ⓘ
helps users stay within a safe play area ⓘ tracks user position relative to a predefined play area ⓘ warns users when they approach the edge of the play area ⓘ |
| inputMethod |
VR controller tracing of play area
ⓘ
headset positional tracking data ⓘ |
| introducedFor | room-scale VR experiences ⓘ |
| operatesWhen |
headset is in use
ⓘ
user is near defined boundary ⓘ |
| owner | Meta Platforms NERFINISHED ⓘ |
| platform |
Meta Quest platform
NERFINISHED
ⓘ
Oculus VR headsets NERFINISHED ⓘ |
| purpose |
define virtual boundaries in physical space
ⓘ
increase user safety in virtual reality ⓘ prevent users from colliding with real-world objects ⓘ |
| relatedTo | chaperone system ⓘ |
| safetyRole |
reduces risk of collisions with furniture and walls
ⓘ
reduces risk of physical injury during VR use ⓘ |
| similarTo | SteamVR Chaperone NERFINISHED ⓘ |
| supportsMode |
room-scale VR
ⓘ
standing VR ⓘ |
| triggerCondition |
user approaches boundary
ⓘ
user crosses boundary ⓘ |
| usedInDevice |
Meta Quest
NERFINISHED
ⓘ
Meta Quest 2 NERFINISHED ⓘ Meta Quest 3 NERFINISHED ⓘ Oculus Quest NERFINISHED ⓘ Oculus Quest 2 NERFINISHED ⓘ Oculus Rift NERFINISHED ⓘ Oculus Rift S NERFINISHED ⓘ |
| usesTechnology |
inside-out tracking
ⓘ
positional tracking sensors ⓘ |
| visualFeedbackType |
grid-like boundary lines
ⓘ
outline of play area ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Oculus OS