CrossFire multi-GPU technology
E1033661
CrossFire multi-GPU technology is ATI/AMD’s graphics solution that links multiple compatible GPUs in a single system to improve 3D rendering performance and visual quality in games and graphics applications.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
graphics acceleration technology
ⓘ
multi-GPU technology ⓘ |
| brandOwner | AMD NERFINISHED ⓘ |
| competitor | NVIDIA SLI NERFINISHED ⓘ |
| configuration |
PCI Express bus-based CrossFire in some generations
ⓘ
bridge connector-based linking in later generations ⓘ master and slave GPU configuration in early generations ⓘ |
| controlledBy |
AMD Catalyst drivers
ⓘ
Radeon Software drivers NERFINISHED ⓘ |
| developer |
ATI Technologies
NERFINISHED
ⓘ
Advanced Micro Devices NERFINISHED ⓘ |
| hasVersion |
CrossFireX
NERFINISHED
ⓘ
Dual Graphics NERFINISHED ⓘ Hybrid CrossFire NERFINISHED ⓘ |
| introduced | 2005 ⓘ |
| introducedBy | ATI Technologies NERFINISHED ⓘ |
| marketingName |
AMD CrossFire
NERFINISHED
ⓘ
ATI CrossFire NERFINISHED ⓘ |
| optimizedFor |
gaming performance
ⓘ
high-resolution rendering ⓘ multi-monitor gaming setups ⓘ |
| platform |
desktop PCs
ⓘ
workstations ⓘ |
| purpose |
enhance performance in graphics applications
ⓘ
improve 3D rendering performance ⓘ improve visual quality in games ⓘ |
| replacedBy | single high-performance GPUs in most use cases ⓘ |
| requires |
CrossFire-capable motherboard or chipset
ⓘ
appropriate power supply ⓘ compatible AMD GPUs ⓘ driver-level game profiles for optimal scaling ⓘ |
| status | largely deprecated for modern gaming ⓘ |
| subjectTo |
diminishing returns with additional GPUs
ⓘ
micro-stuttering issues in some configurations ⓘ |
| supports |
AFR-friendly game profiles
ⓘ
DirectX games ⓘ OpenGL games ⓘ alternate frame rendering ⓘ anisotropic filtering enhancements ⓘ anti-aliasing enhancements ⓘ linking four GPUs ⓘ linking three GPUs ⓘ linking two GPUs ⓘ multi-GPU rendering ⓘ split frame rendering ⓘ supertiling rendering mode ⓘ |
| uses |
PCI Express graphics cards
NERFINISHED
ⓘ
multiple GPUs ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.