Graphics Synthesizer
E1011400
Graphics Synthesizer is the custom graphics processing unit used in Sony's PlayStation 2 console, known for its high fill-rate and hardware-accelerated effects tailored to that generation of 3D gaming.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
PlayStation 2 hardware component
ⓘ
graphics processing unit ⓘ video display processor ⓘ |
| alsoKnownAs |
GS
NERFINISHED
ⓘ
PS2 Graphics Synthesizer NERFINISHED ⓘ |
| architecture | fixed‑function pipeline ⓘ |
| belongsToFamily | PlayStation 2 chipset NERFINISHED ⓘ |
| commercialAvailability | integrated only in PlayStation 2 consoles ⓘ |
| connectedTo | Emotion Engine NERFINISHED ⓘ |
| designedFor |
PlayStation 2 era console graphics
ⓘ
real‑time 3D gaming ⓘ |
| developer | Sony Computer Entertainment NERFINISHED ⓘ |
| feature |
alpha blending
ⓘ
anti‑aliasing support ⓘ color lookup tables ⓘ hardware dithering ⓘ hardware z‑buffering ⓘ high fill‑rate design ⓘ interlaced and progressive scan output ⓘ mipmapping ⓘ multiple texture formats ⓘ texture mapping ⓘ |
| generation | early 2000s console GPU ⓘ |
| manufacturer | Sony NERFINISHED ⓘ |
| marketedBy | Sony Computer Entertainment NERFINISHED ⓘ |
| memoryLocation | on‑chip eDRAM ⓘ |
| memoryType | embedded DRAM ⓘ |
| notableFor |
hardware‑accelerated effects tailored to PS2 games
ⓘ
high pixel fill‑rate for its time ⓘ |
| optimizedFor | fill‑rate over programmable shading ⓘ |
| outputInterface | video output subsystem of PlayStation 2 ⓘ |
| primaryUseCase | home video game console graphics rendering ⓘ |
| programmability | no general‑purpose programmable shaders ⓘ |
| renderingModel | fixed‑function rasterization ⓘ |
| role | renders 2D and 3D graphics for PlayStation 2 ⓘ |
| supports |
YUV textures
ⓘ
depth buffer operations ⓘ framebuffer operations ⓘ paletted textures ⓘ stencil buffer operations ⓘ texture filtering ⓘ |
| targetPlatformGeneration | sixth generation video game consoles ⓘ |
| targetResolution | standard definition television resolutions ⓘ |
| usage | real‑time rendering of game scenes ⓘ |
| usedIn |
PlayStation 2
NERFINISHED
ⓘ
Sony PlayStation 2 Slim NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.