Emotion Engine

E1011399

Emotion Engine is the custom central processing unit developed by Sony and Toshiba that powered the PlayStation 2’s graphics and gameplay capabilities.

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Statements (49)

Predicate Object
instanceOf PlayStation 2 hardware component
central processing unit
microprocessor
alsoKnownAs EE NERFINISHED
architecture MIPS III NERFINISHED
cache 16 KB instruction cache
8 KB data cache
clockSpeed 294.912 MHz
commercialUse home video game consoles
countryOfOrigin Japan
developer Sony Computer Entertainment NERFINISHED
Toshiba NERFINISHED
dieSize 240 mm²
firstReleaseYear 1999
floatingPointPerformance 6.2 GFLOPS
graphicsInterface Graphics Synthesizer NERFINISHED
graphicsInterfaceBandwidth 1.2 GB/s
instructionSet MIPS III ISA NERFINISHED
integerPerformance 2.9 GOPS
mainCoreCount 1
mainCoreType MIPS-based CPU core
manufacturer Toshiba NERFINISHED
memoryBandwidth 3.2 GB/s
memoryBusWidth 128-bit
memoryControllerFor RDRAM NERFINISHED
notableFor enabling advanced real-time 3D graphics on PlayStation 2
highly parallel architecture
integration of CPU and vector units on a single die
onChipMemory 10.5 KB scratchpad RAM
platform PlayStation 2 NERFINISHED
powerConsumption about 15 W
processTechnology 0.18 µm CMOS
0.25 µm CMOS
secondaryCache 16 KB scratchpad RAM
successor Cell Broadband Engine NERFINISHED
supports DMA transfers
MPEG-2 decoding
SIMD vector instructions
geometry processing
physics calculations
transform and lighting operations
systemBusBandwidth 3.2 GB/s
transistorCount 13.5 million
usedIn PlayStation 2 NERFINISHED
vectorUnit VU0 NERFINISHED
VU1 NERFINISHED
vectorUnitClockSpeed 294.912 MHz
vectorUnitType SIMD vector coprocessor
wordSize 64-bit

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

PlayStation 2 cpu Emotion Engine