Emotion Engine
E1011399
Emotion Engine is the custom central processing unit developed by Sony and Toshiba that powered the PlayStation 2’s graphics and gameplay capabilities.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
PlayStation 2 hardware component
ⓘ
central processing unit ⓘ microprocessor ⓘ |
| alsoKnownAs | EE NERFINISHED ⓘ |
| architecture | MIPS III NERFINISHED ⓘ |
| cache |
16 KB instruction cache
ⓘ
8 KB data cache ⓘ |
| clockSpeed | 294.912 MHz ⓘ |
| commercialUse | home video game consoles ⓘ |
| countryOfOrigin | Japan ⓘ |
| developer |
Sony Computer Entertainment
NERFINISHED
ⓘ
Toshiba NERFINISHED ⓘ |
| dieSize | 240 mm² ⓘ |
| firstReleaseYear | 1999 ⓘ |
| floatingPointPerformance | 6.2 GFLOPS ⓘ |
| graphicsInterface | Graphics Synthesizer NERFINISHED ⓘ |
| graphicsInterfaceBandwidth | 1.2 GB/s ⓘ |
| instructionSet | MIPS III ISA NERFINISHED ⓘ |
| integerPerformance | 2.9 GOPS ⓘ |
| mainCoreCount | 1 ⓘ |
| mainCoreType | MIPS-based CPU core ⓘ |
| manufacturer | Toshiba NERFINISHED ⓘ |
| memoryBandwidth | 3.2 GB/s ⓘ |
| memoryBusWidth | 128-bit ⓘ |
| memoryControllerFor | RDRAM NERFINISHED ⓘ |
| notableFor |
enabling advanced real-time 3D graphics on PlayStation 2
ⓘ
highly parallel architecture ⓘ integration of CPU and vector units on a single die ⓘ |
| onChipMemory | 10.5 KB scratchpad RAM ⓘ |
| platform | PlayStation 2 NERFINISHED ⓘ |
| powerConsumption | about 15 W ⓘ |
| processTechnology |
0.18 µm CMOS
ⓘ
0.25 µm CMOS ⓘ |
| secondaryCache | 16 KB scratchpad RAM ⓘ |
| successor | Cell Broadband Engine NERFINISHED ⓘ |
| supports |
DMA transfers
ⓘ
MPEG-2 decoding ⓘ SIMD vector instructions ⓘ geometry processing ⓘ physics calculations ⓘ transform and lighting operations ⓘ |
| systemBusBandwidth | 3.2 GB/s ⓘ |
| transistorCount | 13.5 million ⓘ |
| usedIn | PlayStation 2 NERFINISHED ⓘ |
| vectorUnit |
VU0
NERFINISHED
ⓘ
VU1 NERFINISHED ⓘ |
| vectorUnitClockSpeed | 294.912 MHz ⓘ |
| vectorUnitType | SIMD vector coprocessor ⓘ |
| wordSize | 64-bit ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.