Shady Sands region
E1009336
The Shady Sands region is the birthplace and early heartland of the New California Republic in the Fallout universe, where the faction first emerged and consolidated its power.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
fictional geographic region
ⓘ
location in the Fallout universe ⓘ |
| appearsIn |
Fallout
NERFINISHED
ⓘ
Fallout 2 (referenced as NCR heartland) NERFINISHED ⓘ |
| associatedWithFaction |
New California Republic
NERFINISHED
ⓘ
Shady Sands settlers ⓘ |
| birthplaceOf | New California Republic NERFINISHED ⓘ |
| capitalRegionOf | New California Republic NERFINISHED ⓘ |
| conflictInLore |
raider attacks on early Shady Sands settlements
ⓘ
skirmishes with local mutants and raiders ⓘ |
| containsSettlement |
Hub vicinity
ⓘ
Junktown vicinity ⓘ Shady Sands NERFINISHED ⓘ Vault 15 vicinity ⓘ |
| countryInFiction | New California Republic NERFINISHED ⓘ |
| economyTypeInLore | agriculture and trade-based economy ⓘ |
| features |
arid climate
ⓘ
post-nuclear wasteland environment ⓘ |
| firstAppearance | Fallout NERFINISHED ⓘ |
| governedBy |
Aradesh (early Shady Sands settlement)
NERFINISHED
ⓘ
Tandi (as NCR President, based in Shady Sands) NERFINISHED ⓘ |
| governmentTypeInLore | republican democracy (NCR system) ⓘ |
| heartlandOf | New California Republic (early expansion) NERFINISHED ⓘ |
| historicalRole |
cradle of NCR civilization
ⓘ
early power base of the NCR ⓘ |
| inspiredBy | post-apocalyptic Southern California ⓘ |
| inUniverseTechnologyLevel | post-war scavenged pre-war tech with limited industry ⓘ |
| languageSpokenInLore | English ⓘ |
| locatedInFictionalUniverse | Fallout NERFINISHED ⓘ |
| nearbyLocation |
Deathclaw-infested areas
ⓘ
Vault 15 NERFINISHED ⓘ |
| notableEvent |
election of Tandi as NCR President
ⓘ
formation of the New California Republic government ⓘ |
| notableLeaderAssociated |
Aradesh
NERFINISHED
ⓘ
Tandi NERFINISHED ⓘ |
| partOf |
Core Region
NERFINISHED
ⓘ
New California NERFINISHED ⓘ |
| politicalCenterOf | New California Republic (early years) NERFINISHED ⓘ |
| politicalStatusInLore | core territory of the NCR ⓘ |
| populationTrendInLore | growing population during NCR expansion ⓘ |
| primaryCultureInLore | NCR settler culture GENERATED ⓘ |
| securityForcesInLore |
NCR Rangers (later period)
NERFINISHED
ⓘ
NCR militia NERFINISHED ⓘ |
| strategicImportance |
agricultural development center for NCR
ⓘ
trade and governance hub for early NCR ⓘ |
| timePeriodInLore | post-Great War era ⓘ |
| transportHubFor | caravans between Shady Sands, Junktown, and the Hub ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.