Dungeon structure
C29822
concept
A dungeon structure is an interconnected layout of rooms, corridors, and features designed to constrain movement, create challenges, and support exploration or encounters within a confined environment.
Observed surface forms (10)
- Dungeon ×4
- dungeon wing ×3
- Caverns of Time dungeon ×2
- dungeon area ×2
- Public Dungeon ×1
- dungeon complex ×1
- dungeon-like area ×1
- final dungeon ×1
- public dungeon ×1
- structure in Moria ×1
Instances (18)
- Sunhold via concept surface "Public Dungeon"
- Karnwasten via concept surface "public dungeon"
- Desert Temple
- Endless Stair via concept surface "structure in Moria"
- Skoldus Hall via concept surface "dungeon wing"
- Temple of Courage via concept surface "dungeon-like area"
- Tirna Scithe via concept surface "Dungeon"
- The Black Morass via concept surface "Caverns of Time dungeon"
- Scarlet Monastery via concept surface "dungeon complex"
- The Plagueworks via concept surface "dungeon wing"
- Black Canyon Mines via concept surface "Dungeon"
- Sewers of Kurast via concept surface "dungeon area"
- Ruined Temple via concept surface "Dungeon"
- Sethekk Halls via concept surface "dungeon wing"
- Old Hillsbrad Foothills via concept surface "Caverns of Time dungeon"
- Sorceress's Lair via concept surface "final dungeon"
- Temple of Purity via concept surface "dungeon area"
- Gundrak via concept surface "Dungeon"